Development Journal
Dev Log
Build diaries, technical notes and progress updates from our projects. Follow the development journey from concept to release.

Retroid Ships Linux 7.3 Kernels: Notes for Handheld Devs
Oct 29, 2026
Retroid published Linux 7.3 kernel code for the Pocket 6, Nova and Duo. What was released, what is missing, and what it means for pixel art builds.
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Playdate Season Three: Notes on 1-Bit Game Pipelines
Oct 27, 2026
Playdate Season Three is rolling out through 29 October. We read the developer notes and do the memory math for 1-bit art on a 400 x 240 screen.
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Gaming Nostalgia: What the NES Still Teaches Pixel Teams
Oct 25, 2026
New Arcadian Pixels column. We open with the NES: fixed tiles, shared palettes and readable silhouettes — constraints that still shape how we build 2D games today.
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Verdalia Branch Week: Encounters, Village and Build Fixes
Oct 23, 2026
Week 15-22 Oct on The Seventh Amulet: Verdalia encounter caps, night spawns, village layout v1.3.1, IT/EN strings and cleaner builds, pending a first playtest.
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Dual-Screen Handhelds Return: Pixel Art Scaling Notes
Oct 22, 2026
Anbernic RG DDS and Retroid Pocket Duo bring two screens back. We check their published panel resolutions against DS, 3DS and modern pixel art sizes.
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Godot 4.8 Beta, Redot 26.3, raylib 6.2: Notes for 2D Teams
Oct 20, 2026
Godot 4.8 beta 1, Redot 26.3, raylib 6.2 and Bevy 0.20: what mid-October engine releases change for 2D and pixel art teams, and where to migrate carefully.
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Viridian Tauri First Week: Places, Landing, Camera
Oct 16, 2026
First week on The Seventh Amulet: Viridian Tauri places, Taurion outer landing, occlusion camera, turn-based CTB battle, and Arkades racing.
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Pixelmash 2027: Auto Dither for Pixel Art Pipelines
Oct 15, 2026
Pixelmash 2027.0 ships Auto Dither and multi-layer workflows; MD Engine 1.1.0 adds standalone Genesis tools. What mid-October tooling means for pixel studios.
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Retro Handhelds in 2026: Pixel Art Lessons for Indie Devs
Oct 14, 2026
SupaBoy, Evercade Nexus and Anbernic RG DDS lead October's retro handheld wave. What it teaches pixel art developers about scaling and small-screen design.
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