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Arcadian Pixels

Development Journal

Dev Log

Build diaries, technical notes and progress updates from our projects. Follow the development journey from concept to release.

Retroid Ships Linux 7.3 Kernels: Notes for Handheld Devs

Arcadian Pixels Studio

Retroid Ships Linux 7.3 Kernels: Notes for Handheld Devs

Oct 29, 2026

Retroid published Linux 7.3 kernel code for the Pocket 6, Nova and Duo. What was released, what is missing, and what it means for pixel art builds.

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Playdate Season Three: Notes on 1-Bit Game Pipelines

Arcadian Pixels Studio

Playdate Season Three: Notes on 1-Bit Game Pipelines

Oct 27, 2026

Playdate Season Three is rolling out through 29 October. We read the developer notes and do the memory math for 1-bit art on a 400 x 240 screen.

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Gaming Nostalgia: What the NES Still Teaches Pixel Teams

Arcadian Pixels Studio

Gaming Nostalgia: What the NES Still Teaches Pixel Teams

Oct 25, 2026

New Arcadian Pixels column. We open with the NES: fixed tiles, shared palettes and readable silhouettes — constraints that still shape how we build 2D games today.

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Verdalia Branch Week: Encounters, Village and Build Fixes

Tales of Xdripia: The Seventh Amulet

Verdalia Branch Week: Encounters, Village and Build Fixes

Oct 23, 2026

Week 15-22 Oct on The Seventh Amulet: Verdalia encounter caps, night spawns, village layout v1.3.1, IT/EN strings and cleaner builds, pending a first playtest.

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Dual-Screen Handhelds Return: Pixel Art Scaling Notes

Arcadian Pixels Studio

Dual-Screen Handhelds Return: Pixel Art Scaling Notes

Oct 22, 2026

Anbernic RG DDS and Retroid Pocket Duo bring two screens back. We check their published panel resolutions against DS, 3DS and modern pixel art sizes.

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Godot 4.8 Beta, Redot 26.3, raylib 6.2: Notes for 2D Teams

Arcadian Pixels Studio

Godot 4.8 Beta, Redot 26.3, raylib 6.2: Notes for 2D Teams

Oct 20, 2026

Godot 4.8 beta 1, Redot 26.3, raylib 6.2 and Bevy 0.20: what mid-October engine releases change for 2D and pixel art teams, and where to migrate carefully.

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Viridian Tauri First Week: Places, Landing, Camera

Tales of Xdripia: The Seventh Amulet

Viridian Tauri First Week: Places, Landing, Camera

Oct 16, 2026

First week on The Seventh Amulet: Viridian Tauri places, Taurion outer landing, occlusion camera, turn-based CTB battle, and Arkades racing.

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Pixelmash 2027: Auto Dither for Pixel Art Pipelines

Arcadian Pixels Studio

Pixelmash 2027: Auto Dither for Pixel Art Pipelines

Oct 15, 2026

Pixelmash 2027.0 ships Auto Dither and multi-layer workflows; MD Engine 1.1.0 adds standalone Genesis tools. What mid-October tooling means for pixel studios.

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Retro Handhelds in 2026: Pixel Art Lessons for Indie Devs

Arcadian Pixels Studio

Retro Handhelds in 2026: Pixel Art Lessons for Indie Devs

Oct 14, 2026

SupaBoy, Evercade Nexus and Anbernic RG DDS lead October's retro handheld wave. What it teaches pixel art developers about scaling and small-screen design.

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