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Arcadian Pixels

Development Journal

Dev Log

Build diaries, technical notes and progress updates from our projects. Follow the development journey from concept to release.

Seventh Amulet Dev Diary: Party Foundations in UE 5.8

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Diary: Party Foundations in UE 5.8

Nov 6, 2026

Party presentation and systems foundations on Unreal Engine 5.8: Brad and Dripia, firearms, VFX catalog, menus, and continuing world import work.

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Seventh Amulet Dev Log: Verdalia terrain, quarry greybox, and title screen polish

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Log: Verdalia terrain, quarry greybox, and title screen polish

Nov 6, 2026

Verdalia landscape rebuild in Unreal Engine 5.8, a quarry greybox pass, map asset import underway, and title-screen presentation polish — the world taking shape beyond characters and menus.

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Unreal Engine 5.9 Is Coming: Web Returns as a Target

Arcadian Pixels Studio

Unreal Engine 5.9 Is Coming: Web Returns as a Target

Nov 5, 2026

Epic confirmed Unreal Engine 5.9 with a Preview due next week and web back as a target platform. What is official, what is open, and what we will test.

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Seventh Amulet Dev Log: Dripia steps in, firearms and a new pause menu

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Log: Dripia steps in, firearms and a new pause menu

Nov 5, 2026

Dripia joins the party with a first-pass MetaHuman in Unreal Engine 5.8, alongside a new C++ firearms system, a tagged VFX catalog, equipment menu polish, and a new interactive pause and inventory menu.

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Seventh Amulet Dev Log: Brad takes shape, more physical movement and a new ruins area

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Log: Brad takes shape, more physical movement and a new ruins area

Nov 4, 2026

Brad moves from character model toward a playable protagonist: new shoulder cape and outfit tied to the item system, sharper cloth and hair under Lumen, ragdoll and impact tests, new equipment assets, and a first pass on a new ruins area. Built in Unreal Engine 5.8.

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Evercade Nexus: Screen Math and Indie Notes for Pixel Teams

Arcadian Pixels Studio

Evercade Nexus: Screen Math and Indie Notes for Pixel Teams

Nov 3, 2026

Evercade Nexus is out: an 840 × 512 screen on familiar hardware. What the specs, early reviews and integer scaling mean for indie pixel art cartridges.

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Seventh Amulet Dev Log: Verdalia's world assets land in Unreal Engine 5.8

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Log: Verdalia's world assets land in Unreal Engine 5.8

Nov 3, 2026

The first large batch of world 3D assets for The Seventh Amulet, covering common sets and Verdalia, is now inside Unreal Engine 5.8. Every piece was approved in art review first, and most textures are already engine-ready. Verdalia moves from approved assets to a buildable world.

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Seventh Amulet Dev Log: Vehicles, Architecture and a Creature Pipeline

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Log: Vehicles, Architecture and a Creature Pipeline

Nov 2, 2026

UE 5.8 port moves into gameplay systems: hoverboard in-engine, Council Palace second pass, experimental bestiary pipeline, pyromancy Niagara lab, greybox for new areas.

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Seventh Amulet Diary: Verdalia Props and 25 Codex Styles

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Diary: Verdalia Props and 25 Codex Styles

Oct 30, 2026

Week 22-29 Oct on The Seventh Amulet: a first prop density pass for Verdalia, three packs ready for Unreal import, a locked texture library and 25 Codex styles.

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