This is a Developer Diary for Tales of Xdripia: The Seventh Amulet. Production continues on Unreal Engine 5.8. Official site: talesofxdripia.com.
This update is about Verdalia taking shape, from a modular village kit to a hero scene among giant trees: the kit itself, look-dev for that scene, and an interaction test course.
What changed
Modular Verdalia village kit. We now have a modular kit for Verdalia's village: about 70 pieces, including buildings, a market, a farm, modules and props. Walls, roofs and paving have real geometric relief, built with Nanite in mind. The first import into Unreal Engine 5.8 is done, with shared materials.
Look-dev for a new hero scene. We have been iterating look-dev for a new hero scene: a village inside a forest of giant trees. Medieval architecture sits on the ground, with woven platforms, glowing domes and root bridges above. Several render iterations ran overnight and this morning.
An interaction test course. A test course covers quest stages, a lever that opens a gate, and ladder climbing up and down, all checked by automated tests. We also took a first performance baseline.
Still in progress
- The forest previews are still outside the engine and are not final quality.
- The kit still lacks interiors, collisions, vegetation and some props.
- The forest scene has not moved into Unreal yet.
Why it matters
Verdalia is the first place players explore, and it now has a consistent visual identity ready to grow inside Unreal.
Further reading
- Seventh Amulet Dev Log: A World That Breathes (Ambient VFX, Weather, Ladder Climbing)
- Seventh Amulet Dev Log: Wall Jumps, Brad's Coat and Fog That Reacts to You
- Project page: Tales of Xdripia: The Seventh Amulet
Tags
#SeventhAmulet #TalesOfXdripia #UnrealEngine5 #Nanite #GameDev





