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Seventh Amulet Dev Log: Verdalia's village takes shape, from hamlet to forest

A modular kit of about 70 pieces for Verdalia's village, look-dev for a hero scene among giant trees, and an interaction test course with a first performance baseline. Built in Unreal Engine 5.8.

Arcadian Pixels cover for Seventh Amulet Dev Log: a medieval village nestled among giant trees, with woven platforms, glowing domes and root bridges, no game screenshots

This is a Developer Diary for Tales of Xdripia: The Seventh Amulet. Production continues on Unreal Engine 5.8. Official site: talesofxdripia.com.

This update is about Verdalia taking shape, from a modular village kit to a hero scene among giant trees: the kit itself, look-dev for that scene, and an interaction test course.

What changed

Modular Verdalia village kit. We now have a modular kit for Verdalia's village: about 70 pieces, including buildings, a market, a farm, modules and props. Walls, roofs and paving have real geometric relief, built with Nanite in mind. The first import into Unreal Engine 5.8 is done, with shared materials.

Look-dev for a new hero scene. We have been iterating look-dev for a new hero scene: a village inside a forest of giant trees. Medieval architecture sits on the ground, with woven platforms, glowing domes and root bridges above. Several render iterations ran overnight and this morning.

An interaction test course. A test course covers quest stages, a lever that opens a gate, and ladder climbing up and down, all checked by automated tests. We also took a first performance baseline.

Still in progress

  • The forest previews are still outside the engine and are not final quality.
  • The kit still lacks interiors, collisions, vegetation and some props.
  • The forest scene has not moved into Unreal yet.

Why it matters

Verdalia is the first place players explore, and it now has a consistent visual identity ready to grow inside Unreal.

Further reading

Tags

#SeventhAmulet #TalesOfXdripia #UnrealEngine5 #Nanite #GameDev

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