Development Journal
Dev Log
Build diaries, technical notes and progress updates from our projects. Follow the development journey from concept to release.

Godot 4.8 Beta, Redot 26.3, raylib 6.2: Notes for 2D Teams
Oct 20, 2026
Godot 4.8 beta 1, Redot 26.3, raylib 6.2 and Bevy 0.20: what mid-October engine releases change for 2D and pixel art teams, and where to migrate carefully.
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Viridian Tauri First Week: Places, Landing, Camera
Oct 16, 2026
First week on The Seventh Amulet: Viridian Tauri places, Taurion outer landing, occlusion camera, turn-based CTB battle, and Arkades racing.
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Pixelmash 2027: Auto Dither for Pixel Art Pipelines
Oct 15, 2026
Pixelmash 2027.0 ships Auto Dither and multi-layer workflows; MD Engine 1.1.0 adds standalone Genesis tools. What mid-October tooling means for pixel studios.
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Retro Handhelds in 2026: Pixel Art Lessons for Indie Devs
Oct 14, 2026
SupaBoy, Evercade Nexus and Anbernic RG DDS lead October's retro handheld wave. What it teaches pixel art developers about scaling and small-screen design.
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