Development Journal
Nov 3, 2026
Evercade Nexus is out: an 840 × 512 screen on familiar hardware. What the specs, early reviews and integer scaling mean for indie pixel art cartridges.
Oct 29, 2026
Retroid published Linux 7.3 kernel code for the Pocket 6, Nova and Duo. What was released, what is missing, and what it means for pixel art builds.
Oct 27, 2026
Playdate Season Three is rolling out through 29 October. We read the developer notes and do the memory math for 1-bit art on a 400 x 240 screen.
Oct 25, 2026
New Arcadian Pixels column. We open with the NES: fixed tiles, shared palettes and readable silhouettes — constraints that still shape how we build 2D games today.
Oct 22, 2026
Anbernic RG DDS and Retroid Pocket Duo bring two screens back. We check their published panel resolutions against DS, 3DS and modern pixel art sizes.
Oct 20, 2026
Godot 4.8 beta 1, Redot 26.3, raylib 6.2 and Bevy 0.20: what mid-October engine releases change for 2D and pixel art teams, and where to migrate carefully.