This is a Developer Diary for Tales of Xdripia: The Seventh Amulet. Production continues on Unreal Engine 5.8. Official site: talesofxdripia.com.
This update is about movement that feels more physical, and about the world starting to respond as you move through it. Brad can now wall jump, his coat has a new fit, and we are testing ground fog that parts as characters pass through it.
What changed
Wall jumps. Brad can now wall jump: a new movement system lets him kick off walls to reach higher ground.
Brad's coat, version 15. Brad's coat reaches version 15, with a reworked fit and cloth simulation for more natural folds and motion.
Fog that reacts to you. We ran a first test of interactive ground fog: it parts, trails and swirls as characters move through it, driven by a small real-time fluid simulation.
Combat checks continue. Automated combat checks continue, with recorded runs and combo validation.
Still in progress
- The interactive fog is a prototype in a test level. Its look and how it will sit in the maps are still being evaluated.
- Wall jump and the coat still need in-context polish, including transition animations and cloth collisions.
Why it matters
More vertical movement and environments that respond to the player make exploration feel more physical and alive.
Further reading
- Seventh Amulet Dev Log: Verdalia terrain, quarry greybox, and title screen polish
- Project page: Tales of Xdripia: The Seventh Amulet
Tags
#SeventhAmulet #TalesOfXdripia #UnrealEngine #UE5 #GameDev





