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Arcadian Pixels

Development Journal

Dev Log

Build diaries, technical notes and progress updates from our projects. Follow the development journey from concept to release.

Seventh Amulet Dev Diary: Movement, Combat and Atmosphere

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Diary: Movement, Combat and Atmosphere

Nov 13, 2026

Seventh Amulet weekly diary, 6-12 November: a real-scale lake, wall jumps and ladders, automated combat tests, ambient effects and a weather system in UE 5.8.

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Seventh Amulet Dev Log: Verdalia's village takes shape, from hamlet to forest

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Log: Verdalia's village takes shape, from hamlet to forest

Nov 13, 2026

A modular kit of about 70 pieces for Verdalia's village, look-dev for a hero scene among giant trees, and an interaction test course with a first performance baseline. Built in Unreal Engine 5.8.

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Seventh Amulet Dev Log: A World That Breathes (Ambient VFX, Weather, Ladder Climbing)

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Log: A World That Breathes (Ambient VFX, Weather, Ladder Climbing)

Nov 13, 2026

A new library of ambient Niagara effects, a C++ weather and wind system that drives them, and ladder climbing built into Brad's locomotion — plus an in-engine test gallery and a performance pass on the effects. Built in Unreal Engine 5.8.

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Chromatic Codex Edition: Game Boy Homebrew Gets a Pipeline

Arcadian Pixels Studio

Chromatic Codex Edition: Game Boy Homebrew Gets a Pipeline

Nov 12, 2026

ModRetro and OpenAI's $200 Chromatic: Codex Edition builds Game Boy Color ROMs from GB Studio projects. What shipped, the hardware limits, and our view.

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Seventh Amulet Dev Log: Wall Jumps, Brad's Coat and Fog That Reacts to You

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Log: Wall Jumps, Brad's Coat and Fog That Reacts to You

Nov 11, 2026

Brad can now wall jump, his coat reaches version 15 with a reworked fit and cloth simulation, and a first test of interactive ground fog parts and swirls as characters move through it — while automated combat checks continue. Built in Unreal Engine 5.8.

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Seventh Amulet Dev Log: a lake in the real-scale world, Brad's shield and combat under test

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Log: a lake in the real-scale world, Brad's shield and combat under test

Nov 11, 2026

A new lakeside area takes shape in the real-scale world map, Brad receives a carved wooden shield in Unreal Engine 5.8, and melee combat is now checked with automated tests — alongside a new Niagara pass on Limits and combat animations.

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Deki 0.30 and Rigby2D 0.5: Two Small Tools for Pixel Teams

Arcadian Pixels Studio

Deki 0.30 and Rigby2D 0.5: Two Small Tools for Pixel Teams

Nov 10, 2026

Deki 0.30.3 adds experimental 3D, banded 2D lights and a Miyoo Mini target; Rigby2D 0.5 adds a Defold runtime. What each team published and what we test.

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Seventh Amulet Dev Diary: Party Foundations in UE 5.8

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Diary: Party Foundations in UE 5.8

Nov 6, 2026

Party presentation and systems foundations on Unreal Engine 5.8: Brad and Dripia, firearms, VFX catalog, menus, and continuing world import work.

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Seventh Amulet Dev Log: Verdalia terrain, quarry greybox, and title screen polish

Tales of Xdripia: The Seventh Amulet

Seventh Amulet Dev Log: Verdalia terrain, quarry greybox, and title screen polish

Nov 6, 2026

Verdalia landscape rebuild in Unreal Engine 5.8, a quarry greybox pass, map asset import underway, and title-screen presentation polish — the world taking shape beyond characters and menus.

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